Since I also had lots and lots of extra weight left over, I was able to maximize armor and upgrade engine speed, which I'm usually not able to do.Īlso, a Gladiator armed with 5 or 6 Large Pulse Lasers, with an engine upgrade or two and maximized armor, makes for a very powerful Light and Medium mech killer in the arena. The results were pretty much the same as the Rotary cannon experiment, except that I had much less firepower and I could fire as much as I want without worrying about jamming. Now I will see how all of this compares to a bunch of Clan ACs, LBXes, and so forth.Įdit: I screwed around with the configurations again, this time making a Mad Cat Mk II with 12(!) Machinegun Arrays.
You do a lot less damage per shot than, say, a bunch of Ultra AC 20s, but your very fast recycling rate makes up for it.Ĥ) Unfortunately, you can't just spam the Rotary cannon since it jams very easily. which is a shame since that's not nearly enough Dakka.Įdit: After some testing in Instant Action through various levels of the Colosseum, using a Mad Cat Mk II armed with 5 Rotary AC 5s and 2 Clan Machinegun Arrays, I've discovered the following:ġ) Your range, of course, is awful, but range matters little in arena matches.Ģ) It's surprisingly harder to aim due to how autocannons work in Mechwarrior 4, especially against light mechs.ģ) At very close ranges where you can land all your shots, you absolutely SHRED stuff. The Atlas can get 4, but 5 is the absolute maximum, it seems. Meanwhile, which mech in MEchwarrior 4 Mercenaries has the largest number of Ballistics slots open? I wanna try making a "Almost Enough Dakka" mech by loading the mech up with Rotary AC 5's and only Rotary AC 5's, for SCIENCE.Īfter looking through the list of vanilla mechs from Mercenaries, it looks like the Mad Cat Mk II can sport the most number of Rotary AC 5s, at 5. X Pulse Lasers, particularly medium ones, aren't very powerful by themselves, but when you have 4, and the enemy's center torso is already heavily damaged. While they're knocked down, you can close in and finish them off with the pulse lasers and the rotary cannon. The concentrated fire from the ER L Lasers often knocks down the lighter mechs, and also severely damages whichever body part that got hit. This build (assuming that you have cheats on) is pretty quick at wrecking assault and heavy mechs.Ī Black Knight with, oh, 4 or 5 ER Large Lasers + 4 Medium X Pulse Lasers + 1 Rotary AC 5, meanwhile, is actually better for taking out Light and Medium mechs. As I said in the other thread, I've found that a Daishi with 6 ER Large Lasers + 2 Ultra AC 20s = two shotting anything heavier than an armored Heavy, one shotting anything else.